Dauntless Exotics: How to get and Stats

In the world of Dauntless exist different armor and weapons with exotic level. These items are complicated to get, but worth the effort. Each one has an effect, with which you will improve in the fight against a behemoth. In addition, they add beautiful and different designs to the traditional ones, with unique effects and great power with certain elements in Dauntless.

How wo get exotics? You first need a blueprint and then make it using materials that the monsters release. There is a quest for each exotic, currently there are 6 in the game and all comes from three specifics Behemoths.

Blueprints: shrowd exotics will drop the Tragic Echo Helmet and the Hunger Sword. Rezakiri will drop Prismatic Grace and the God Hand. Firebrand Charog will drop the Molten Edict and the Skullforge.

Next we will see how you can get each exotic and statistics for each item.

The Hunger Weapon

DetailsPower LevelCrafting

The Hunger Exotic Weapon

  • Weapon Type: Sword
  • Elemental Power: +80 Umbral
  • Power Min: 100
  • Power Max: 550
  • Cell Slots: Power Cell and Utility Cell
  • Effect: Activate to enter Feast, taking damage over time but gaining significant lifesteal, attack speed, and creating aetheric waves with each attack that deal area damage.

It is crafted from Shrowd reagents. The blueprint for it is obtained on Heroic and Heroic+ Patrols and Pursuits. They player will need a lot of parts from the shrowd mainly the tail and the beak as well as some other exotic drops that you’ll get from various Behemoths from doing rapid breaks, enraged breaks, etc. What the Hunger does is offer a different play style and a new toolset in the brand-new feast mode.

  • Base: 100 power
  • Level +1: 140 power
  • Level +2: 180 power
  • Level +3: 220 power
  • Level +4: 260 power
  • Level +5: 300 power
  • Level +6: 340 power
  • Level +7: 380 power
  • Level +8: 420 power
  • Level +9: 460 power
  • Level +10: 500 power
  • Level +11: 510 power
  • Level +12: 520 power
  • Level +13: 530 power
  • Level +14: 540 power
  • Level +15: 550 power
  • Base: Rams (x150), Shrowd Feather (x3), Twisted Shadowspur (x4), Elemental Furyplate (x6), Elemental Tailgem (x3)”
  • Level +1: Rams (x40), Dull Arcstone (x6)
  • Level +2: Rams (x60), Dull Arcstone (x8)
  • Level +3: Rams (x100), Dull Arcstone (x9)
  • Level +4: Rams (x140), Dull Arcstone (x10)
  • Level +5: Rams (x160), Dull Arcstone (x11)
  • Level +6: Rams (x220), Dull Arcstone (x13), Corrupted Voidfeather (x4), Darkbeak Fragment (x2), Neutral Clawgem (x6), Neutral Furytooth (x3)
  • Level +7: Rams (x240), Dull Arcstone (x14)
  • Level +8: Rams (x290), Dull Arcstone (x15), Shining Arcstone (x25)
  • Level +9: Rams (x350), Dull Arcstone (x18), Shining Arcstone (x50)
  • Level +10: Rams (x400), Dull Arcstone (x23), Shining Arcstone (x75), Nightmare Shard (x2), Shrowd Feather (x8), Darkbeak Fragment (x3), Dark Tailfeather (x3), Aetheric Claw (x6), Elemental Skullgem (x3)
  • Level +11: Rams (x600), Peerless Arcstone (x20)
  • Level +12: Rams (x600), Peerless Arcstone (x25)
  • Level +13: Rams (x600), Peerless Arcstone (x30)
  • Level +14: Rams (x600), Peerless Arcstone (x35)
  • Level +15: Rams (x600), Peerless Arcstone (x40)

Molten Edict Weapon

DetailsPower LevelCrafting

Molten Edict Weapon

  • Weapon Type: Hammer
  • Elemental Power: +80 Blaze
  • Power Min: 100
  • Power Max: 550
  • Cell Slots: Power Cell and Defence Cell
  • Effect: Replaces all hammer blasts with unique fireball abilities that deal blaze damage.

It is crafted from Firebrand Charrogg reagents. The blueprint for it is obtained on Heroic and Heroic+ Patrols and Pursuits. What makes the Molten Edict really special is that it replaces all hammer blasts with unique fireball abilities that deal blaze damage.

  • Base: 100 power
  • Level +1: 140 power
  • Level +2: 180 power
  • Level +3: 220 power
  • Level +4: 260 power
  • Level +5: 300 power
  • Level +6: 340 power
  • Level +7: 380 power
  • Level +8: 420 power
  • Level +9: 460 power
  • Level +10: 500 power
  • Level +11: 510 power
  • Level +12: 520 power
  • Level +13: 530 power
  • Level +14: 540 power
  • Level +15: 550 power
  • Base: Rams (x150), Charrogg Scale (x3), Scorched Rockhide (x4), Elemental Furyplate (x6), Elemental Tailgem (x3)
  • Level +1: Blaze Orb (x7)
  • Level +2: Blaze Orb (x7)
  • Level +3: Blaze Orb (x8)
  • Level +4: Blaze Orb (x8)
  • Level +5: Blaze Orb (x9)
  • Level +6: Dull Arcstone (x12), Smoldering Firebrand (x4), Smoldering Horn (x2), Neutral Furytooth (x6), Neutral Clawgem (x3), Blaze Orb (x9)
  • Level +7: Dull Arcstone (x15), Blaze Orb (x10)
  • Level +8: Dull Arcstone (x18), Shining Arcstone (x20), Blaze Orb (x10)
  • Level +9: Dull Arcstone (x21), Shining Arcstone (x40), Blaze Orb (x11)
  • Level +10: Dull Arcstone (x24), Shining Arcstone (x60), Lumbering Flamesoul Shard (x2), Charrogg Scale (x8), Smoldering Horn (x3), Smoldering Tailspike (x3), Aetheric Claw (x6), Elemental Skullgem (x3), Blaze Orb (x11)
  • Level +11: Peerless Arcstone (x20)
  • Level +12: Peerless Arcstone (x25)
  • Level +13: Peerless Arcstone (x30)
  • Level +14: Peerless Arcstone (x35)
  • Level +15: Peerless Arcstone (x40)

The Godhand Weapon

DetailsPower LevelCrafting

The Godhand weapon

  • Weapon Type: War Pike
  • Elemental Power: +80 Radiant
  • Power Min: 100
  • Power Max: 550
  • Cell Slots: Technique Cell and Mobility Cell
  • Effect: Channel a beam that deals increasing damage, up to 200%, the longer it is channeled.

The God Hand is an exotic War Pike and you can get it by doing heroic but humans patrols or hunts. It is crafted from Rezakiri reagents. The blueprint for it is obtained on Heroic and Heroic+ Patrols and Pursuits.

  • Base: 100 power
  • Level +1: 140 power
  • Level +2: 180 power
  • Level +3: 220 power
  • Level +4: 260 power
  • Level +5: 300 power
  • Level +6: 340 power
  • Level +7: 380 power
  • Level +8: 420 power
  • Level +9: 460 power
  • Level +10: 500 power
  • Level +11: 510 power
  • Level +12: 520 power
  • Level +13: 530 power
  • Level +14: 540 power
  • Level +15: 550 power
  • Base: Rams (x150), Rezakiri Chitin (x3), Radiant Aethergem (x1), Cracked Biocrystal (x1), Neutral Furyplate (x6), Neutral Skullgem (x3)
  • Level +1: Rams (x40), Dull Arcstone (x6)
  • Level +2: Rams (x60), Dull Arcstone (x8)
  • Level +3: Rams (x100), Dull Arcstone (x9)
  • Level +4: Rams (x140), Dull Arcstone (x10)
  • Level +5: Rams (x160), Dull Arcstone (x11)
  • Level +6: Rams (x220), Dull Arcstone (x13), Luminescent Chitin (x4), Exoskeletal Plate (x2), Elemental Furytail (x6), Elemental Tailgem (x3)
  • Level +7: Rams (x240), Dull Arcstone (x14)
  • Level +8: Rams (x290), Dull Arcstone (x15), Shining Arcstone (x35)
  • Level +9: Rams (x350), Dull Arcstone (x18), Shining Arcstone (x40)
  • Level +10: Rams (x400), Dull Arcstone (x23), Shining Arcstone (x50), Cataclysm Shard (x2), Lustrous Tailplate (x3), Elemental Furyplate (x6), Neutral Tailgem (x3)
  • Level +11: Rams (x600), Peerless Arcstone (x20)
  • Level +12: Rams (x600), Peerless Arcstone (x25)
  • Level +13: Rams (x600), Peerless Arcstone (x30)
  • Level +14: Rams (x600), Peerless Arcstone (x35)
  • Level +15: Rams (x600), Peerless Arcstone (x40)

Tragic Echo Armour

DetailsResistance LevelCrafting

Tragic Echo Armour

  • Armour Type: Head
  • Strength: +25 Umbral
  • Weakness: -25 Radiant
  • Resistance Min: 25
  • Resistance max: 137.5
  • Cell Slots: Power Cell
  • Effect: Upon your first death, become a shadow clone that deals 100% increased damage for 15 seconds.

This exotic is a helm themed that can you get from Shrowd reagents. The blueprint for it is obtained on Heroic and Heroic+ Patrols and Pursuits. The principal effect is given when a player with the Tragic Echo Equipped is downed in combat (only in the first death) and for about 15 seconds the player will be resurrected in a zombie like state and granted a buff that triples the damage output.

  • Base: 25 resistance
  • Level +1: 35 resistance
  • Level +2: 45 resistance
  • Level +3: 55 resistance
  • Level +4: 65 resistance
  • Level +5: 75 resistance
  • Level +6: 85 resistance
  • Level +7: 95 resistance
  • Level +8: 105 resistance
  • Level +9: 115 resistance
  • Level +10: 125 resistance
  • Level +11: 127.5 resistance
  • Level +12: 130 resistance
  • Level +13: 132.5 resistance
  • Level +14: 135 resistance
  • Level +15: 137.5 resistance
  • Base: Rams (x75), Shrowd Feather (x2), Darkbeak Fragment (x1), Neutral Clawgem (x6), Neutral Furytail (x2)
  • Level +1: Rams (x20), Dull Arcstone (x3)
  • Level +2: Rams (x30), Dull Arcstone (x4)
  • Level +3: Rams (x50), Dull Arcstone (x4)
  • Level +4: Rams (x70), Dull Arcstone (x5)
  • Level +5: Rams (x80), Dull Arcstone (x5)
  • Level +6: Rams (x110), Dull Arcstone (x6), Corrupted Voidfeather (x2), Aetheric Claw (x6), Aetheric Crownplate (x3)
  • Level +7: Rams (x120), Dull Arcstone (x7)
  • Level +8: Rams (x145), Dull Arcstone (x8), Shining Arcstone (x17)
  • Level +9: Rams (x175), Dull Arcstone (x9), Shining Arcstone (x20)
  • Level +10: Rams (x200), Dull Arcstone (x12), Shining Arcstone (x25), Nightmare Shard (x1), Shrowd Feather (x4), Neutral Furyplate (x6), Neutral Tailgem (x3)
  • Level +11: (no info)
  • Level +12: (no info)
  • Level +13: (no info)
  • Level +14: (no info)
  • Level +15: (no info)

The Skullforge Armour

DetailsResistance LevelCrafting

The Skullforge armour

  • Armour Type: Head
  • Strength: +25 Blaze
  • Weakness: -25 Frost
  • Resistance Min: 25
  • Resistance max: 137.5
  • Cell Slots: Defence Cell
  • Effect: 1.5% of all damage dealt becomes a stamina shield (max 50) that depletes first when spending stamina. Depletes slowly after 5 seconds not dealing damage.

It is crafted from Charrogg reagents and the blueprint for create this armour exotic, is obtained on Heroic and Heroic+ Patrols and Pursuits.

Its an awesome exotic that blazes fire and it has a unique effect that stacks extra layer of stamina on top of your stamina bar. The resistance you get is based on the damage you do to the behemoth.

  • Base: 25 resistance
  • Level +1: 35 resistance
  • Level +2: 45 resistance
  • Level +3: 55 resistance
  • Level +4: 65 resistance
  • Level +5: 75 resistance
  • Level +6: 85 resistance
  • Level +7: 95 resistance
  • Level +8: 105 resistance
  • Level +9: 115 resistance
  • Level +10: 125 resistance
  • Level +11: 127.5 resistance
  • Level +12: 130 resistance
  • Level +13: 132.5 resistance
  • Level +14: 135 resistance
  • Level +15: 137.5 resistance
  • Base: Rams (x75), Charrogg Scale (x2), Smoldering Tailspike (x1), Neutral Furyplate (x6), Neutral Skullgem (x3)
  • Level +1: Rams (x20), Dull Arcstone (x3)
  • Level +2: Rams (x30), Dull Arcstone (x4)
  • Level +3: Rams (x50), Dull Arcstone (x4)
  • Level +4: Rams (x70), Dull Arcstone (x5)
  • Level +5: Rams (x80), Dull Arcstone (x5)
  • Level +6: Rams (x110), Dull Arcstone (x6), Smoldering Firebrand Scale (x2), Burned Gillhide (x2), Aetheric Claw (x6), Elemental Furytail (x3)
  • Level +7: Rams (x120), Dull Arcstone (x7)
  • Level +8: Rams (x145), Dull Arcstone (x8), Shining Arcstone (x17)
  • Level +9: Rams (x175), Dull Arcstone (x9), Shining Arcstone (x20)
  • Level +10: Rams (x200), Dull Arcstone (x12), Shining Arcstone (x25), Lumbering Flamesoul Shard (x1), Smoldering Tailspike (x2), Elemental Clawgem (x6), Aetheric Tail (x3)
  • Level +11: (no info)
  • Level +12: (no info)
  • Level +13: (no info)
  • Level +14: (no info)
  • Level +15: (no info)

Prismatic Grace Armour

DetailsResistance LevelCrafting

Prismatic Grace Armour

  • Armour Type: Head
  • Strength: +25 Radiant
  • Weakness: -25 Umbral
  • Resistance Min: 25
  • Resistance max: 137.5
  • Cell Slots: Technique Cell
  • Effect: After reviving another player, grant them a Radiant Prism that blocks incoming damage for 5 seconds. The first time you take lethal damage, gain a Radiant Prism that blocks incoming damage for 10 seconds. While active, reviving another player fully restores both players but removes the Prism even at full danger.

This is a exotic armor helmet and to get it you will need to face off against either Rezakiri himself (to get Rezakiri reagents). And the blueprint can found at Heroic, Heroic+ Patrols and Pursuits.

  • Base: 25 resistance
  • Level +1: 35 resistance
  • Level +2: 45 resistance
  • Level +3: 55 resistance
  • Level +4: 65 resistance
  • Level +5: 75 resistance
  • Level +6: 85 resistance
  • Level +7: 95 resistance
  • Level +8: 105 resistance
  • Level +9: 115 resistance
  • Level +10: 125 resistance
  • Level +11: 127.5 resistance
  • Level +12: 130 resistance
  • Level +13: 132.5 resistance
  • Level +14: 135 resistance
  • Base: Rams (x75), Rezakiri Chitin (x2), Exoskeletal Plate (x1), Neutral Furytail (x6), Neutral Tailgem (x3)
  • Level +1: Rams (x20), Dull Arcstone (x3)
  • Level +2: Rams (x30), Dull Arcstone (x4)
  • Level +3: Rams (x50), Dull Arcstone (x4)
  • Level +4: Rams (x70), Dull Arcstone (x5)
  • Level +5: Rams (x80), Dull Arcstone (x5)
  • Level +6: Rams (x110), Dull Arcstone (x6), Luminescent Chitin (x2), Exoskeletal Plate (x1), Elemental Clawgem (x6), Aetheric Tail (x3)
  • Level +7: Rams (x120), Dull Arcstone (x7)
  • Level +8: Rams (x145), Dull Arcstone (x8), Shining Arcstone (x17)
  • Level +9: Rams (x175), Dull Arcstone (x9), Shining Arcstone (x20)
  • Level +10: Rams (x200), Dull Arcstone (x12), Shining Arcstone (x25), Cataclysm Shard (x1), Exoskeletal Plate (x2), Aetheric Crownplate (x6), Neutral Skullgem(x3)
  • Level +11: Rams (x150), Peerless Arcstone (x5)
  • Level +12: Rams (x150), Peerless Arcstone (x6)
  • Level +13: Rams (x150), Peerless Arcstone (x7)
  • Level +14: Rams (x150), Peerless Arcstone (x8)
  • Level +15: Rams (x150), Peerless Arcstone (x9)

The effects of the exotics are unique but not extremely powerful since the idea behind them is to give you a special unique weapon or armor that allows you to make a different build and approach the Behemoth in a different way.

The Hunger and Prismatic have unique special abilities, different from the normal War Pike and the normal Sword and you can’t change the abilities of these.

However, the Molten Edict it completely changes the hammer blast attacks you do with your hammer and introduces you new once that you can use and to change the way you play with it.

Do not expect the exotics will be overpowered you and be better than the rest of the weapons and armors. They are exotics, they are not legendaries.

Source: Dauntless gamepedia

 

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