Dauntless War Pike Guide: war pike list, the best, builds, tips and combos

In Dauntless there are different weapons to finish with the Behemoths, the War Pike is one of them and we have created a complete guide explaining in detail how it works. You’ll also find the complete list of war pikes that currently exists in Dauntless so that you can find the one that best suits your way of playing.

The War Pike besides being a lot of fun to use, is one of the weapons that more damage per second does (If we compare them to other dauntless weapons), as it can attack very fast. It can also wound certain parts of the Behemoth easily with its light attacks, making it a very effective weapon for hunters looking to defeat the Behemoths quickly.

War Pike Features

The War Pikes provide some quick hitting Piercing attacks and long-range opportunities to sever Behemoths parts. This is a weapon that offers both speed and range, also fast and fluid combos capable of wounding a Behemoth to open it up for massive damage.

The War Pike has very reduced mobility, because its attacks have long animations that make you stand still for a few seconds. These movements make you vulnerable to Behemoth attacks, so self-control and knowledge of all attack combos is essential.

The spear stands out in its ability to cause Wound Damage, which increases the damage done to the part of the Behemoth affected. How will you know you have caused Wound? because you will see a blue sphere over the section you have attacked.

While the effect lasts, cut attacks do +50% damage, blunt attacks do +25% damage and pica attacks do -25% damage. Yes, ironically, if we cause the altered state in which this weapon stands out, we do less damage with it. The idea is to hit one part to hurt it and move on to another.

War Pike Combos

war pike combos dauntless

The attack types of the War Pike can be interchanged at any time to create your own custom combos:

  • Wound Combo: light attack repeated times.
  • Stabbing: light attack x5, hold down the attack button when hitting for the fifth time.
  • Cutting Combo: heavy attack repeated times (does not cause Wound damage).
  • Running Stab: Light attack while sprinting.
  • Jump Stab: Light attack after dodging.
  • Knife in jump: heavy attack after dodging.
  • Special Attack (no charge): you convert the special attack meter into ammunition to shoot with the spear.
  • Special Attack (after loading): hold it down to aim at the enemy, when you release the button you fire a pellet at the Behemoth.

The dodge attacks are great at closing the distance which is the area that the war pike is lacking the most.

Special abilites

The war pike has 3 special abilites:

  • Concussive Payload: use to convert meter into ammo. Hold to spend ammo to fire a missile that damages and can interrupt Behemoths. Bullets can be used to perform a pike blast which must be charged and realized correctly to shoot accurately, inflicts a huge amount of damage, as well as a break damage to Behemtohs’ parts. Available from the start.
  • Savage Wellspring: use to convert meter into ammo. Hold to spend ammo to create an aura that buffs nearby allies with critical strike chance. Duration increases with ammo quality. Available from level 8.
  • Godhand: use to convert meter into ammo. Hold to spend ammo to channel a beam that damages Behemoths the more it remains damaging them. Available only on The Godhand.

War Pike Builds

In this section (which we will update little by little) you will find the best builds selected by players.

Beginner War Pike Build

beginner build dauntless

End Game War Pike Build

end game war pike build

War Pike Guide

 

List of all War Pikes

Recruit’s War Pike

 

  • Name: Recruit’s War Pike
  • Power: 80-80
  • Elemental Power: None
  • Perks: None
  • Cells slots: None
  • Unique Effects: None
Raging Cruelty
  • Name: Raging Cruelty
  • Power: 100-550
  • Elemental Power: None
  • Perks: +1~3 Ragehunter
  • Cells slots: Technique Cell and Utility Cell
  • Unique Effects: None
Scream of the Shrike
  • Name: Scream of the Shrike
  • Power: 100-550
  • Elemental Power: None
  • Perks: +1~3 Conditioning
  • Cells slots: Technique Cell and Mobility Cell
  • Unique Effects: +100 part damage on next hit after a dodge.
Quillshot’s Javelin
  • Name: Quillshot’s Javelin
  • Power: 100-550
  • Elemental Power: None
  • Perks: +1~3 Acidic
  • Cells slots: Technique Cell and Defense Cell
  • Unique Effects: None
Skarn’s Spite
  • Name: Skarn’s Spite
  • Power: 100-550
  • Elemental Power: +80 Terra
  • Perks: +1~3 Weighted Strikes
  • Cells slots: Technique Cell and Defence Cell
  • Unique Effects: Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s.
Charred Spear
  • Name: Charred Spear
  • Power: 100-550
  • Elemental Power: +80 Blaze
  • Perks: +1~3 Aetherhunter
  • Cells slots: Technique Cell and Defence Cell
  • Unique Effects: None
Winter Vortex
  • Name: Winter Vortex
  • Power: 100-550
  • Elemental Power: +80 Frost
  • Perks: +1~3 Nimble
  • Cells slots: Technique Cell and Mobility Cell
  • Unique Effects: Evading drops a trio of Ice Mines on a 30 second cooldown.
Ember Pike
  • Name: Ember Pike
  • Power: 100-550
  • Elemental Power: +80 Blaze
  • Perks: +1~3 Evasive Fury
  • Cells slots: Technique Cell and Mobility Cell
  • Unique Effects: The seventh hit in a row deals +300 wound damage
Thundering Spear
  • Name: Thundering Spear
  • Power: 100-550
  • Elemental Power: +80 Shock
  • Perks: +1~3 Aetheric Attunement
  • Cells slots: Technique Cell and Power Cell
  • Unique Effects: 20% damage vs Behemoth Tails
Nayzaga’s Fang
  • Name: Nayzaga’s Fang
  • Power: 100-550
  • Elemental Power: +80 Shock
  • Perks: +1~3 Barbed
  • Cells slots: Utility Cell and Mobility Cell
  • Unique Effects: +5% lifesteal vs wounded parts
Pangar’s Tooth
  • Name: Pangar’s Tooth
  • Power: 100-550
  • Elemental Power: +80 Frost
  • Perks: +1~3 Weighted Strikes
  • Cells slots: Technique Cell and DefenceCell
  • Unique Effects: None”
Inferno’s Arrow
  • Name: Inferno’s Arrow
  • Power: 100-550
  • Elemental Power: +80 Blaze
  • Perks: +1~3 Overpower
  • Cells slots: Power Cell and Power Cell
  • Unique Effects: The eighth hit in quick succession deals 250 bonus damage and major blaze damage
Storm Pike
  • Name: Storm Pike
  • Power: 100-550
  • Elemental Power: +80 Shock
  • Perks: +1~3 Energized
  • Cells slots: Technique Cell and Mobility Cell
  • Unique Effects: After dodging through an attack, the next weapon attack has 300% meter gain
Kharabak’s Sting
  • Name: Kharabak’s Sting
  • Power: 100-550
  • Elemental Power: +80 Terra
  • Perks: +1~3 Bladestorm
  • Cells slots: Technique Cell and Mobility Cell
  • Unique Effects: None
Spire of Dawn
  • Name: Spire of Dawn
  • Power: 100-550
  • Elemental Power: +80 Radiant
  • Perks: +1~3 Cunning
  • Cells slots: Technique Cell and Power Cell
  • Unique Effects: 10% chance for attacks to hit twice
Gyre of Night
  • Name: Gyre of Night
  • Power: 100-550
  • Elemental Power: +80 Umbral
  • Perks: +1~3 Cunning
  • Cells slots: Technique Cell and Utility Cell
  • Unique Effects: When under 20% health, deal +50% damage
Sovereign’s Sorrow
  • Name: Sovereign’s Sorrow
  • Power: 100-550
  • Elemental Power: +80 Terra
  • Perks: +1~3 Sharpened
  • Cells slots: Power Cell and Utility Cell
  • Unique Effects: After not dealing damage for 6 seconds, the next 5 attacks deal 25% increased damage.
Stalker’s Spike
  • Name: Stalker’s Spike
  • Power: 100-550
  • Elemental Power: +80 Umbral
  • Perks: +1~3 Wild Frenzy
  • Cells slots: Technique Cell and Utility Cell
  • Unique Effects: Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.5% for 5 seconds. If 5 or more Orbs are present, the bonus doubles.
Valomyr’s Hope
  • Name: Valomyr’s Hope
  • Power: 100-550
  • Elemental Power: +80 Radiant
  • Perks: +1~3 Aetherhunter
  • Cells slots: Power Cell and Utility Cell
  • Unique Effects: Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health.
Revolution of Boreus
  • Name: Revolution of Boreus
  • Power: 100-550
  • Elemental Power: +80 Frost
  • Perks: +1~3 Conditioning
  • Cells slots: Power Cell and Defence Cell
  • Unique Effects: Using Ammo generates Frost Sprites (base on ammo quality) that cause your next attack to deal 50 bonus damage and minor frost damage. Max 4 Sprites.
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