Dauntless War Pike Guide: war pike list, the best, builds, tips and combos

In Dauntless there are different weapons to finish with the Behemoths, the War Pike is one of them and we have created a complete guide explaining in detail how it works. You’ll also find the complete list of war pikes that currently exists in Dauntless so that you can find the one that best suits your way of playing.

The War Pike besides being a lot of fun to use, is one of the weapons that more damage per second does (If we compare them to other dauntless weapons), as it can attack very fast. It can also wound certain parts of the Behemoth easily with its light attacks, making it a very effective weapon for hunters looking to defeat the Behemoths quickly.

War Pike Features

The War Pikes provide some quick hitting Piercing attacks and long-range opportunities to sever Behemoths parts. This is a weapon that offers both speed and range, also fast and fluid combos capable of wounding a Behemoth to open it up for massive damage.

De Oorlogssnoek has very reduced mobility, because its attacks have long animations that make you stand still for a few seconds. These movements make you vulnerable to Behemoth attacks, so self-control and knowledge of all attack combos is essential.

The spear stands out in its ability to cause Wound Damage, which increases the damage done to the part of the Behemoth affected. How will you know you have caused Wound? because you will see a blue sphere over the section you have attacked.

While the effect lasts, cut attacks do +50% damage, blunt attacks do +25% damage and pica attacks do -25% damage. Yes, ironically, if we cause the altered state in which this weapon stands out, we do less damage with it. The idea is to hit one part to hurt it and move on to another.

War Pike Combos

war pike combos dauntless

The attack types of the War Pike can be interchanged at any time to create your own custom combos:

  • Wound Combo: light attack repeated times.
  • Stabbing: light attack x5, hold down the attack button when hitting for the fifth time.
  • Cutting Combo: heavy attack repeated times (does not cause Wound damage).
  • Running Stab: Light attack while sprinting.
  • Jump Stab: Light attack after dodging.
  • Knife in jump: heavy attack after dodging.
  • Special Attack (no charge): you convert the special attack meter into ammunition to shoot with the spear.
  • Special Attack (after loading): hold it down to aim at the enemy, when you release the button you fire a pellet at the Behemoth.

The dodge attacks are great at closing the distance which is the area that the war pike is lacking the most.

Special abilites

The war pike has 3 special abilites:

  • Concussive Payload: use to convert meter into ammo. Hold to spend ammo to fire a missile that damages and can interrupt Behemoths. Bullets can be used to perform a pike blast which must be charged and realized correctly to shoot accurately, inflicts a huge amount of damage, as well as a break damage to Behemtohs’ parts. Available from the start.
  • Savage Wellspring: use to convert meter into ammo. Hold to spend ammo to create an aura that buffs nearby allies with critical strike chance. Duration increases with ammo quality. Available from level 8.
  • Godhand: use to convert meter into ammo. Hold to spend ammo to channel a beam that damages Behemoths the more it remains damaging them. Available only on De Godhand.

War Pike Builds

In this section (which we will update little by little) you will find the best builds selected by players.

Beginner War Pike Build

beginner build dauntless

End Game War Pike Build

end game war pike build

War Pike Guide

 

List of all War Pikes

Recruit’s War Pike

 

  • Name: Recruit’s War Pike
  • Vermogen: 80-80
  • Elementair vermogen: Geen
  • Extraatjes: Geen
  • Cellengleuven: Geen
  • Unieke effecten: Geen
Raging Cruelty
  • Name: Raging Cruelty
  • Vermogen: 100-550
  • Elementair vermogen: Geen
  • Extraatjes: +1~3 Ragehunter
  • Cellengleuven: Techniek Cel en Utility Cel
  • Unieke effecten: Geen
Scream of the Shrike
  • Name: Scream of the Shrike
  • Vermogen: 100-550
  • Elementair vermogen: Geen
  • Extraatjes: +1~3 Conditionering
  • Cellengleuven: Techniek Cel en Mobiliteitscel
  • Unique Effects: +100 part damage on next hit after a dodge.
Quillshot’s Javelin
  • Name: Quillshot’s Javelin
  • Vermogen: 100-550
  • Elementair vermogen: Geen
  • Extraatjes: +1~3 Zuur
  • Cellengleuven: Techniek Cel en Defensiecel
  • Unieke effecten: Geen
Skarn’s Spite
  • Name: Skarn’s Spite
  • Vermogen: 100-550
  • Elementair vermogen: +80 Terra
  • Perks: +1~3 Weighted Strikes
  • Cells slots: Technique Cell and Defence Cell
  • Unieke effecten: Dealing schade heeft een kans (op basis van de uitgedeelde schade) om een stapeling, verfrissende 40 gezondheidsschild te geven dat 12s lang meegaat.
Charred Spear
  • Name: Charred Spear
  • Vermogen: 100-550
  • Elementair vermogen: +80 Blaze
  • Extraatjes: +1~3 Aetherhunter
  • Cells slots: Technique Cell and Defence Cell
  • Unieke effecten: Geen
Winter Vortex
  • Name: Winter Vortex
  • Vermogen: 100-550
  • Elementair vermogen: +80 Vorst
  • Extraatjes: +1~3 Wendbaar
  • Cellengleuven: Techniek Cel en Mobiliteitscel
  • Unique Effects: Evading drops a trio of Ice Mines on a 30 second cooldown.
Ember Pike
  • Name: Ember Pike
  • Vermogen: 100-550
  • Elementair vermogen: +80 Blaze
  • Extraatjes: +1~3 Ontwijkende woede
  • Cellengleuven: Techniek Cel en Mobiliteitscel
  • Unique Effects: The seventh hit in a row deals +300 wound damage
Thundering Spear
  • Name: Thundering Spear
  • Vermogen: 100-550
  • Elementair vermogen: +80 Schok
  • Extraatjes: +1~3 Aetheric Attunement
  • Cells slots: Technique Cell and Power Cell
  • Unieke effecten: 20% schade vs Behemoth Tails
Nayzaga’s Fang
  • Name: Nayzaga’s Fang
  • Vermogen: 100-550
  • Elementair vermogen: +80 Schok
  • Extraatjes: +1~3 Prikkeldraad
  • Cellengleuven: Utility-cel en mobiliteitscel
  • Unieke effecten: +5% lifesteal vs. gewonde onderdelen
Pangar’s Tooth
  • Name: Pangar’s Tooth
  • Vermogen: 100-550
  • Elementair vermogen: +80 Vorst
  • Perks: +1~3 Weighted Strikes
  • Cells slots: Technique Cell and DefenceCell
  • Unique Effects: None”
Inferno’s Arrow
  • Name: Inferno’s Arrow
  • Vermogen: 100-550
  • Elementair vermogen: +80 Blaze
  • Extraatjes: +1~3 Overmacht
  • Cellengleuven: Power Cell en Power Cell
  • Unieke effecten: De achtste hit in snelle opeenvolging behandelt 250 bonusschade en grote brandschade
Storm Pike
  • Name: Storm Pike
  • Vermogen: 100-550
  • Elementair vermogen: +80 Schok
  • Extraatjes: +1~3 Aangedreven
  • Cellengleuven: Techniek Cel en Mobiliteitscel
  • Unieke effecten: Na het ontwijken van een aanval, heeft de volgende wapenaanval 300% meter winst...
Kharabak’s Sting
  • Name: Kharabak’s Sting
  • Vermogen: 100-550
  • Elementair vermogen: +80 Terra
  • Extraatjes: +1~3 Bladestorm
  • Cellengleuven: Techniek Cel en Mobiliteitscel
  • Unieke effecten: Geen
Spire of Dawn
  • Name: Spire of Dawn
  • Vermogen: 100-550
  • Elementair vermogen: +80 Stralend
  • Extraatjes: +1~3 Slimme
  • Cells slots: Technique Cell and Power Cell
  • Unieke effecten: 10% kans voor aanvallen om twee keer te raken
Gyre of Night
  • Name: Gyre of Night
  • Vermogen: 100-550
  • Elementair vermogen: +80 Umbral
  • Extraatjes: +1~3 Slimme
  • Cellengleuven: Techniek Cel en Utility Cel
  • Unique Effects: When under 20% health, deal +50% damage
Sovereign’s Sorrow
  • Name: Sovereign’s Sorrow
  • Vermogen: 100-550
  • Elementair vermogen: +80 Terra
  • Extraatjes: +1~3 Geslepen
  • Cellengleuven: Elektriciteitscel en nutscel
  • Unique Effects: After not dealing damage for 6 seconds, the next 5 attacks deal 25% increased damage.
Stalker’s Spike
  • Name: Stalker’s Spike
  • Vermogen: 100-550
  • Elementair vermogen: +80 Umbral
  • Extraatjes: +1~3 Wilde Frenzy
  • Cellengleuven: Techniek Cel en Utility Cel
  • Unieke effecten: Dealing damage heeft een kans (op basis van de uitgedeelde schade) om een Shadow Orb te genereren die de schade met 2,5% gedurende 5 seconden vergroot. Als er 5 of meer Orbs aanwezig zijn, verdubbelt de bonus.
Valomyr’s Hope
  • Name: Valomyr’s Hope
  • Vermogen: 100-550
  • Elementair vermogen: +80 Stralend
  • Extraatjes: +1~3 Aetherhunter
  • Cellengleuven: Elektriciteitscel en nutscel
  • Unieke effecten: Eenmaal opgeladen, zal je volgende aanval 550 bonus stralingschade opleveren. De kosten nemen toe met de huidige gezondheidstoestand.
Revolution of Boreus
  • Name: Revolution of Boreus
  • Vermogen: 100-550
  • Elementair vermogen: +80 Vorst
  • Extraatjes: +1~3 Conditionering
  • Cellengleuven: Elektriciteitscel en verdedigingscel
  • Unique Effects: Using Ammo generates Frost Sprites (base on ammo quality) that cause your next attack to deal 50 bonus damage and minor frost damage. Max 4 Sprites.
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