Dauntless War Pike Guide: war pike list, the best, builds, tips and combos

Em Dauntless há armas diferentes para terminar com os Behemoths, the War Pike is one of them and we have created a complete guide explaining in detail how it works. You’ll also find the complete list of war pikes that currently exists in Dauntless so that you can find the one that best suits your way of playing.

The War Pike besides being a lot of fun to use, is one of the weapons that more damage per second does (If we compare them to other dauntless weapons), as it can attack very fast. It can also wound certain parts of the Behemoth easily with its light attacks, making it a very effective weapon for hunters looking to defeat the Behemoths quickly.

War Pike Features

The War Pikes provide some quick hitting Piercing attacks and long-range opportunities to sever Behemoths parts. This is a weapon that offers both speed and range, also fast and fluid combos capable of wounding a Behemoth to open it up for massive damage.

O Pique de Guerra has very reduced mobility, because its attacks have long animations that make you stand still for a few seconds. These movements make you vulnerable to Behemoth attacks, so self-control and knowledge of all attack combos is essential.

The spear stands out in its ability to cause Danos provocados por feridas, which increases the damage done to the part of the Behemoth affected. How will you know you have caused Wound? because you will see a blue sphere over the section you have attacked.

While the effect lasts, cut attacks do +50% damage, blunt attacks do +25% damage and pica attacks do -25% damage. Yes, ironically, if we cause the altered state in which this weapon stands out, we do less damage with it. The idea is to hit one part to hurt it and move on to another.

War Pike Combos

war pike combos dauntless

The attack types of the War Pike can be interchanged at any time to create your own custom combos:

  • Wound Combo: light attack repeated times.
  • Stabbing: light attack x5, hold down the attack button when hitting for the fifth time.
  • Cutting Combo: heavy attack repeated times (does not cause Wound damage).
  • Running Stab: Light attack while sprinting.
  • Jump Stab: Light attack after dodging.
  • Knife in jump: heavy attack after dodging.
  • Special Attack (no charge): you convert the special attack meter into ammunition to shoot with the spear.
  • Special Attack (after loading): hold it down to aim at the enemy, when you release the button you fire a pellet at the Behemoth.

The dodge attacks are great at closing the distance which is the area that the war pike is lacking the most.

Habilidades especiais

The war pike has 3 special abilites:

  • Concussive Payload: use to convert meter into ammo. Hold to spend ammo to fire a missile that damages and can interrupt Behemoths. Bullets can be used to perform a pike blast which must be charged and realized correctly to shoot accurately, inflicts a huge amount of damage, as well as a break damage to Behemtohs’ parts. Available from the start.
  • Savage Wellspring: use to convert meter into ammo. Hold to spend ammo to create an aura that buffs nearby allies with critical strike chance. Duration increases with ammo quality. Available from level 8.
  • Godhand: use to convert meter into ammo. Hold to spend ammo to channel a beam that damages Behemoths the more it remains damaging them. Available only on O Godhand.

War Pike Builds

In this section (which we will update little by little) you will find the best builds selected by players.

Beginner War Pike Build

beginner build dauntless

End Game War Pike Build

end game war pike build

War Pike Guide

 

List of all War Pikes

Recruit’s War Pike

 

  • Name: Recruit’s War Pike
  • Potência: 80-80
  • Poder Elemental: Nenhum
  • Benefícios: Nenhum
  • Slots para as células: Nenhuma
  • Efeitos únicos: Nenhum
Raging Cruelty
  • Name: Raging Cruelty
  • Potência: 100-550
  • Poder Elemental: Nenhum
  • Benefícios: +1~3 Ragehunter
  • Slots para as células: Célula Técnica e Célula Utilitária
  • Efeitos únicos: Nenhum
Scream of the Shrike
  • Name: Scream of the Shrike
  • Potência: 100-550
  • Poder Elemental: Nenhum
  • Benefícios: +1~3 Acondicionamento
  • Slots para as células: Célula Técnica e Célula de Mobilidade
  • Efeitos únicos: +100 danos parciais no próximo golpe após uma manobra de evasão.
Quillshot’s Javelin
  • Name: Quillshot’s Javelin
  • Potência: 100-550
  • Poder Elemental: Nenhum
  • Benefícios: +1~3 Ácido
  • Slots para as células: Célula Técnica e Célula de Defesa
  • Efeitos únicos: Nenhum
Skarn’s Spite
  • Name: Skarn’s Spite
  • Potência: 100-550
  • Poder Elemental: +80 Terra
  • Perks: +1~3 Weighted Strikes
  • Cells slots: Technique Cell and Defence Cell
  • Efeitos únicos: O tratamento de danos tem a hipótese (com base nos danos reparados) de conceder um escudo de saúde empilhável e refrescante de 40 que dura 12 anos.
Charred Spear
  • Name: Charred Spear
  • Potência: 100-550
  • Poder Elemental: +80 Blaze
  • Benefícios: +1~3 Aetherhunter
  • Cells slots: Technique Cell and Defence Cell
  • Efeitos únicos: Nenhum
Winter Vortex
  • Name: Winter Vortex
  • Potência: 100-550
  • Poder Elemental: +80 Gelo
  • Benefícios: +1~3 Ágil
  • Slots para as células: Célula Técnica e Célula de Mobilidade
  • Efeitos únicos: Evadir cai um trio de Minas de Gelo num arrefecimento de 30 segundos.
Ember Pike
  • Name: Ember Pike
  • Potência: 100-550
  • Poder Elemental: +80 Blaze
  • Benefícios: +1~3 Fúria Evasiva
  • Slots para as células: Célula Técnica e Célula de Mobilidade
  • Unique Effects: The seventh hit in a row deals +300 wound damage
Thundering Spear
  • Name: Thundering Spear
  • Potência: 100-550
  • Poder Elemental: +80 Choque
  • Benefícios: +1~3 Sintonia com o éter
  • Cells slots: Technique Cell and Power Cell
  • Efeitos únicos: 20% danos vs Caudas de Behemoth
Nayzaga’s Fang
  • Name: Nayzaga’s Fang
  • Potência: 100-550
  • Poder Elemental: +80 Choque
  • Benefícios: +1~3 Barbado
  • Slots para as células: Célula Utilitária e Célula de Mobilidade
  • Efeitos únicos: +5% partes salva-vidas vs partes feridas
Pangar’s Tooth
  • Name: Pangar’s Tooth
  • Potência: 100-550
  • Poder Elemental: +80 Gelo
  • Perks: +1~3 Weighted Strikes
  • Cells slots: Technique Cell and DefenceCell
  • Unique Effects: None”
Inferno’s Arrow
  • Name: Inferno’s Arrow
  • Potência: 100-550
  • Poder Elemental: +80 Blaze
  • Benefícios: +1~3 Sobrepopulação
  • Slots para as células: Célula de Energia e Célula de Energia
  • Efeitos únicos: O oitavo golpe em sucessão rápida oferece 250 bónus de danos e grandes danos
Storm Pike
  • Name: Storm Pike
  • Potência: 100-550
  • Poder Elemental: +80 Choque
  • Benefícios: +1~3 Energizado
  • Slots para as células: Célula Técnica e Célula de Mobilidade
  • Efeitos únicos: Após se esquivar de um ataque, o próximo ataque com arma tem ganho de 300% metros
Kharabak’s Sting
  • Name: Kharabak’s Sting
  • Potência: 100-550
  • Poder Elemental: +80 Terra
  • Benefícios: +1~3 Bladestorm
  • Slots para as células: Célula Técnica e Célula de Mobilidade
  • Efeitos únicos: Nenhum
Spire of Dawn
  • Name: Spire of Dawn
  • Potência: 100-550
  • Poder Elemental: +80 Radiante
  • Benefícios: +1~3 Astúcia
  • Cells slots: Technique Cell and Power Cell
  • Efeitos únicos: 10% chance de ataques duas vezes
Gyre of Night
  • Name: Gyre of Night
  • Potência: 100-550
  • Poder Elemental: +80 Umbral
  • Benefícios: +1~3 Astúcia
  • Slots para as células: Célula Técnica e Célula Utilitária
  • Efeitos únicos: Quando abaixo de 20% a saúde, lidar +50% dano
Sovereign’s Sorrow
  • Name: Sovereign’s Sorrow
  • Potência: 100-550
  • Poder Elemental: +80 Terra
  • Benefícios: +1~3 Afiado
  • Slots para as células: Célula de Energia e Célula Utilitária
  • Unique Effects: After not dealing damage for 6 seconds, the next 5 attacks deal 25% increased damage.
Stalker’s Spike
  • Name: Stalker’s Spike
  • Potência: 100-550
  • Poder Elemental: +80 Umbral
  • Benefícios: +1~3 Frenesi selvagem
  • Slots para as células: Célula Técnica e Célula Utilitária
  • Efeitos únicos: O dano de negociação tem uma chance (baseada no dano repartido) de gerar uma esfera de sombra que aumenta o dano repartido em 2.5% por 5 segundos. Se 5 ou mais Orbs estiverem presentes, o bônus dobra.
Valomyr’s Hope
  • Name: Valomyr’s Hope
  • Potência: 100-550
  • Poder Elemental: +80 Radiante
  • Benefícios: +1~3 Aetherhunter
  • Slots para as células: Célula de Energia e Célula Utilitária
  • Efeitos únicos: Uma vez carregado, o seu próximo ataque irá causar 550 bónus de danos radiantes. A taxa de recarga aumenta com a saúde atual.
Revolution of Boreus
  • Name: Revolution of Boreus
  • Potência: 100-550
  • Poder Elemental: +80 Gelo
  • Benefícios: +1~3 Acondicionamento
  • Slots para as células: Célula de Energia e Célula de Defesa
  • Unique Effects: Using Ammo generates Frost Sprites (base on ammo quality) that cause your next attack to deal 50 bonus damage and minor frost damage. Max 4 Sprites.
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